Two New WebGL Works Launched


Two new interactive WebGL works exploring four-dimensional space have been published on the website. Both pieces run directly in your browser, rendered in real time at full resolution. No video compression, no loss of quality!
Both pieces render a field of thousands of line segments embedded in 4D space, projected into three dimensions in real time. The geometry is generated and animated entirely on the GPU. Clicking or tapping the canvas triggers a transformation of the noise field.
Perlin Noise 4D uses depth of field, transparency, and color to make the fourth dimension perceptually present: objects sharing the same position in XYZ space but separated along W appear blurred, dimmer, or differently colored, as a lens would honestly report their true four-dimensional distance.
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Voronoise 4D takes a different approach: structure emerges from a four-dimensional Voronoise field, forming patterns that briefly resemble tesseract fragments before dissolving. Motion blur is built into the geometry itself, stretching each line between its current and previous position.
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